A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Name | Frame Size | Epoch 1 | Epoch 2 | Epoch 3 | Epoch 4 | Epoch 5 | Epoch 6 | Epoch 7 | Epoch 8 | Train | Epoch 13 | Train | |
2 | space_frame_8_2 | 8,2 | silence | noisy glass smashing | fuzzy glass punch | watery glass | glass punch | whistley skittery | glassy stirring | some development | 2.26 | |||
3 | space_frame_8_4 | 8,4 | small glass sounds, static | glass smashing, slight whistle | harsh noise | glass shapes, whistle | silence, smash | glass stirring | glass stirring | glass smashes | 2.27 | whistly, good form tho | 2.22 | best ep 13 |
4 | space_frame_8_1 | 8,1 | silence | loud glass-shaped noise | loud glass-shaped noise | fuzz | glass shapes | shapes but quite fuzzy | whistley glass | 2.28 | ||||
5 | space_frame_16_2 | 16,2 | quiet clank, silence | noisy glass sloshing | muffled noise | noise events | clear glass sounds | tumbling, stirring | 2.34 | noisy.. ok around ep10 | 2.24 | best ep 8 | ||
6 | space_frame_16_1 | 16,1 | chaotic noise | wet slurpy noise | silence, glass texture | fuzzy glass texture | glass whir, whistle | high, whistley glass | 2.35 | noisy, deep thuds | 2.27 | |||
7 | space_frame_16_2_1 | 16,2,1 | silence, burst of static | trained, didn't render | trained, didn't render | same | same | same | same | same | ||||
8 | 16,4 | shape error (trained) | ||||||||||||
9 | 16,2 | shape error (trained) | ||||||||||||
10 | 16,4,2 | shape error (trained) | ||||||||||||
11 | 4,2 | memory error | ||||||||||||
12 | 4,1 | memory error | ||||||||||||
13 | 2,1 | memory error | ||||||||||||
14 | 8,2,1 | memory error | ||||||||||||
15 | 8,4,2 | memory error | ||||||||||||
16 | 16,8,2 | memory error | ||||||||||||
17 | 6,2 | shape error | ||||||||||||
18 | 6,3 | shape error | ||||||||||||
19 | 5,3,2 | shape error | ||||||||||||
20 | 10,5,2 | shape error | ||||||||||||
21 | 8,2,2,2,2 | memory error | ||||||||||||
22 | ||||||||||||||
23 | Quantization | Epoch 1 | Epoch 2 | Epoch 3 | Epoch 4 | Epoch 5 | Epoch 6 | Epoch 7 | Epoch 8 | Train | Epoch 10 | Train | ||
24 | 1 | |||||||||||||
25 | 2 | |||||||||||||
26 | 4 | |||||||||||||
27 | 8 | |||||||||||||
28 | 16 | |||||||||||||
29 | 32 | |||||||||||||
30 | 64 | |||||||||||||
31 | space_qs__128 | 128 | staticky | noise whistle | glass stir | punches | 1.78 | |||||||
32 | default | 256 | 2.28 | 2.12 | ||||||||||
33 | space_q____1 | 512 | static | deeper static | squeal static | background glass stir | whistle | squeal stir | whistly stir | 3.03 | ||||
34 | space_q____2 | 512 | lofi static | static pops | bassy lofi static | lofi glass squish | lofi glass stir | nice glass pieces | 3.06 | |||||
35 | space_q____4 | 512 | noisy ice | silence | noisy ice | lofi glass stir | thuds and glass | glass stirring | 3.02 | |||||
36 | space_q____8 | 512 | noisy silence | noisy smashing | noisy smashing | noisy smashing | whistly | high whistle | 3.05 | |||||
37 | space_q___16 | 512 | harsh noise, glass ticks | staticky | static | whistly noise | whistly noise | noise chaos | 3.01 | |||||
38 | space_q___32 | 512 | noisy dynamics | more definition | harsh bursts, glass in bg | dynamic harsh noise | glass noises | glass noises | glass, some whistle | 3.00 | noisy. fades into silence well | 2.95 | ||
39 | space_q___64 | 512 | silence | harsh noise | harsh noise bursts | silence | glass stirring | whistley glass | glass violence | 2.96 | loud and violent. good shape tho | 2.96 | ||
40 | space_q__128 | 512 | lofi noise | lofi noise | lofi noise | lofi harsh noise | punchy noise | out of control! | glass explosions | noisy, violent | 2.96 | can be loud. puffy, icy, metallic | 2.95 | best? |
41 | space_q__512 | 512 | lofi static | lofi noise texture | lofi noise, whistling | slurry noise taps | explosive | hits loud, falloff good | whistly + loud | 3.01 | glassy, nice, a little thuddy | 2.99 | ||
42 | space_q_1024 | 512 | static | static | silence | windy glass | glass stirring | whistley glass | stirring glass | whistly smash | 3.04 | very glassy and nice | 3.03 | |
43 | space_q_2048 | 512 | noise | noise | noise | noise | glassy noise | very noisy hits | noise, glass | noise, glass | 2.96 | noisy. glass stirring. reverb?? | 2.93 | best if trained way more? |
44 | 1024 | memory error | ||||||||||||
45 | 2048 | memory error | ||||||||||||
46 | ||||||||||||||
47 | Neurons | Epoch 1 | Epoch 2 | Epoch 3 | Epoch 4 | Epoch 5 | Epoch 6 | Epoch 7 | Epoch 8 | Train | Epoch 13 | Train | ||
48 | 1 | |||||||||||||
49 | 2 | |||||||||||||
50 | 4 | |||||||||||||
51 | 8 | |||||||||||||
52 | 16 | |||||||||||||
53 | 32 | |||||||||||||
54 | 64 | |||||||||||||
55 | 128 | |||||||||||||
56 | 256 | |||||||||||||
57 | space-dim512 | 512 | quiet | noise | noise | glass noise | whistly glass | glass stir | glass punch | glass slush | 2.31 | |||
58 | default | 1024 | 2.28 | (epoch 16) | 2.12 | |||||||||
59 | 2048 | memory error | ||||||||||||
60 | ||||||||||||||
61 | Sequence Length | |||||||||||||
62 | space-seq512 | 512 | noise | harsh noise | squeal noise | punch noise | 2.36 |